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...I mean an object made by mesh triangles, which is not hollow.
Is that right?: (This should be a prism model)
mesh {
triangle {<0,0,0>, <10,0,0>,<0,0,10>}
triangle {<0,30,0><10,30,0><0,30,10>}
triangle {<0,0,0><10,0,0><10,30,0>}
triangle {<0,0,0>,<0,30,0>,<10,30,0>}
triangle {<0,0,0>,<0,0,10>,<0,30,10>}
triangle {<0,0,0>,<0,30,0>,<0,30,10>}
triangle {<10,0,0>,<0,0,10>,<0,30,10>}
triangle {<10,0,0>,<10,30,0>,<0,30,10>}
inside_vector <5, 5, 5>
texture { T_Glass3 }
interior { I_Glass1
ior 2.42
dispersion 1.035
dispersion_samples 50}
}
This should do a not-hollow prism, but it looks like it is hollow.
Where is the problem?
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